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Offroad

Simple Linux game inspired by Terep2 and 1nsane written in C++ using SDL library based on my own physics engine (spring systems and rigid body dynamic simulation).

Offroad Engine was part of my bachelor thesis at Czech Technical University in year 2006. This is updated version from 2008 with improved graphics and sounds.

Game map was originally imported from OpenTTD (that’s why roads are so perpendicular) but now I decided to start working on this project again and to add support for maps from my World Editor app:

https://www.youtube.com/watch?v=7YOlTLTLCwU

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Website http://www.milantimko.info
Tags
License
Platform
Features
  • vehicle simulator
  • opengl + glsl shaders
  • physics engine
  • large landscape
  • multiplatform