Imprudence is an open source metaverse viewer project based on the Second Life Viewer source. The goal of Imprudence is to greatly improve the usability of the Viewer through community involvement, thoughtful design, modern development methods, and a pro-change atmosphere. If you are like the rest of our user community, your IT team is busy. […]

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An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan Network slow, but you don’t know the cause? Use Bandwidth Analyzer Pack (BAP) […]

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Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It’s a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI. Get visibility into the health and performance of your entire Cisco ASA environment in […]

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This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples. The SourceForge Speed Test measures Latency/Ping, Jitter, Download Speed, Upload Speed, Buffer Bloat, and Packet Loss. Upon completion, you […]

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SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 14 Reviews Over 50 business-class […]

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tkBacktracer is a cross-platform interactive visualization tool to explore the tool motions in RS-274D “G-code” CNC files used in computer controlled milling and manufacturing. 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 62 Reviews Unlimited Calling, Faxing, Video Conferencing 24/7 U.S Based Customer Support Super Reliable, Simple to […]

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MOC is a small library with the aim to provide simple and easy to use collision and mouse-picking functionality for the Ogre3D graphics engine. If you are like the rest of our user community, your IT team is busy. With pressure to deliver on-time projects, you don’t have a lot of time to spend making […]

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CAPCOM’s Street Fighter 4 character models C++ viewer. Uses DirectX9 and pure Win32 API. Animation code courtesy of revelation @ Xentax board. Original mxtk win32 layer by chUmbaLum sOft Today’s small-to-medium-sized (SMB) businesses and large enterprises are saving on their monthly communications costs by making one simple decision: to switch to a VoIP service solution […]

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osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project. You’re probably paying too much for cell phone service. Wirefly compares hundreds of plans to help you save. Enter what […]

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Y.A.P.R.M. is a free-as-in-freedom modeller to graphicaly design 3d scenes and generate POV-Ray-files for them. Appart from the basic POV-Ray objects which can be used in CSG operations it supports spline based objects. Furthermore a vast amount of 3d-files can be imported and used with Y.A.P.R.M. 1 of 5 2 of 5 3 of 5 […]

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