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gVirtualXRay

gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).

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Website http://gvirtualxray.sourceforge.net
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License
Platform
Features
  • C++ library to simulate X-ray attenuation
  • Beer-Lambert law on GPU
  • GLSL
  • Support old and new versions of OpenGL
  • Demos and Tutorials
  • Procedural texturing for realistic rendering of the anatomy