A submission for the Game Development coursework at university. It doesn’t have bugs, only unusual features. Most of it is just learning/demoing some requirements, but I genuinely had fun at the boss fight at the end of level 2, so not all is lost.
If you want to poke around the source code, yes, I know it’s a mess. Problem is we were taught to use Unity’s malformed miscreation of Javascript; at one point I realised I absolutely despise it, but I didn’t know that js and cs couldn’t communicate with each other directly, so I had to resort to hacky solutions since I didn’t have time to rewrite and re-add things.
The game is precompiled for Windows, but you can clone the source and compile it on Linux/MacOS if you wish.
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Website | https://key-collecting-gamey-thing.sourceforge.io |
Tags | Role-Playing |
License | MIT License |
Platform | Windows |
Features |
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