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NWShader

NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia’s CG toolkit. NWShader supports fullscreen and material shaders in NWN.

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Website http://sourceforge.net/apps/mediawiki/nwshader/index.php?title=Main_Page
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Features
  • Full-screen post-processing using CgFX in Neverwinter Nights
  • Compatible with OpenGL 3.0 features (advanced vertex and fragment shaders)
  • Fully compatible with FX Composer and RenderMonkey for effects design
  • Simple .Net GUI for configuration (XML config file)
  • Allows for shaders to be applied to specific texture ingame
  • Interface between NWScript and visual effects
  • Experimental interface between NWScript and the game GUI
  • Powerful material system allows shader textures without touching code
  • Flexible shader system with per-pass named render targets
  • Full access to all textures loaded by the game
  • Full support for true HDR rendering (64-bit RGBA16F) and LDR tone-mapping
  • Smooth average luminance and focus values calculated per-frame
  • Global customizable pipeline for all standard render calls (used to apply phong lighting to all geometry)