Conway’s Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
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Website | https://smoothlife.sourceforge.io/ |
Tags | Fractals and Procedural Generation |
License | GNU General Public License version 2.0 (GPLv2) |
Platform | Windows |
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