Source port of the game Doom developed in FPC/Lazarus Cloudbased voice solutions are common in enterprise networks and frustrating for operations teams to manage. Simplify VoIP monitoring by having a proactive analysis of on-prem, hybrid and UCaaS voice services. Try the ThousandEyes VoIP monitoring solution today, free.

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This is a downsampling of the Freedoom assets along with the level source provided by John Romero in 2015, all built in a format that the original Doom v1.1 engine can run. 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 62 Reviews Unlimited Calling, Faxing, Video Conferencing 24/7 […]

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[31.12.2017] Выпущена версия 2.4! _____________________________ Проект основан на Chocolate Doom от Саймона Говарда (Simon Howard) и Crispy Doom от Фабиана Греффрата (Fabian Greffrath), и распространяется с их одобрения. Список поддерживаемых игр: • DOOM Shareware • DOOM 1 • The Ultimate DOOM • DOOM II: Hell on Earth • DOOM II: No Rest for the Living […]

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A Java open source first person shooter (fps), compact, light and completely customizable, with editors. Source code available.No OpenGL, no java3d, the developer has the full knowledge and control of the game rendering, and the player can build and set everything at will. Hope this can stimulate and help other to create their own games […]

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Korax’ Heritage is an ongoing project to create a new 3D action-RPG engine based on the original Hexen source code (DOOM engine), providing OpenGL / Direct 3D acceleration, new single and multiplayer modes, lots of RPG features, new enemies, spells, etc You’re probably paying too much for cell phone service. Wirefly compares hundreds of plans […]

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FTE QuakeWorld is a QuakeWorld derivative which mainly focuses on modding and additional features for both users and servers. Supports NetQuake gamecode and protocol, Hexen 2/Quake 2/Quake 3 maps and models, many QuakeC builtin extensions, and more. Today’s small-to-medium-sized (SMB) businesses and large enterprises are saving on their monthly communications costs by making one simple […]

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QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness. The SourceForge Speed Test measures Latency/Ping, Jitter, Download Speed, Upload Speed, Buffer Bloat, and Packet Loss. Upon completion, you can view detailed reports about […]

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QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game. Cloudbased voice solutions are common in enterprise networks and frustrating for operations […]

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This is the translation of the Linux C source code of the game Doom to the Delphi programming language. Many features have been added to take advantage of modern hardware: External hi-res textures, advanced 32 bit color software renderer, OpenGL support, md2 models, sloped floors & ceilings, 3d middle floors, voxels, dynamic lightmaps, mp3 music, […]

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(NOTE: Make sure to download Volume2 aswell!: http://sourceforge.net/p/chaosesqueanthologyvolume2/ ) A modification of Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game mode (such as colorwar (think liquidwar)) To pick up items press F. To enter vehicles/mountedguns press F. To reload press R. To walk press […]

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