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DelphiDoom

This is the translation of the Linux C source code of the game Doom to the Delphi programming language. Many features have been added to take advantage of modern hardware: External hi-res textures, advanced 32 bit color software renderer, OpenGL support, md2 models, sloped floors & ceilings, 3d middle floors, voxels, dynamic lightmaps, mp3 music, custom actor definition and more… In addition provides accurate demo playback of many Vanilla Doom demos. Supported games include: Doom, Doom2, Heretic, Hexen, Chex Quest, Chex Quest 2 and Strife.

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Website https://sourceforge.net/projects/delphidoom/
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Features
  • Advanced true color software renderer supporting external textures, lights and transparency
  • OpenGL renderer
  • Good demo compatibility (Doom Branch only)
  • Limit removing engine
  • Widescreen support
  • Frame interpolation to exceed the build-in 35Hz TICRATE (both software and OpenGL mode)
  • Console for setting enviroment variables and executing commands
  • Automap rotation and overlay
  • Textured automap
  • Custom actor definition via ACTORDEF lumps
  • Advanced PascalScript to customize levels and actors
  • MP3 and midi music support
  • Voxel support
  • DeHackEd and BEX support
  • Easy launcher to control the most common tasks
  • Sloped floors and ceilings
  • 3d Middle Floors (currently only one per sector)
  • Support for HI_START & HI_END namespace inside PWADs
  • Support for md2 (Quake) models (OpenGL renderer only)
  • Post-processing effect to eliminate perspective distortion in software rendering mode
  • Multithreading software renderer (up to 256 logical CPUs)
  • External high resolution textures inside PK3 files.
  • Long filename aliases inside WADs (using the PK3ENTRY lump)