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XNA 3D Engine

My free time project with the goal of making it very easy to rapidly code up games using C# and managed DX code.

Currently provides and excellent compilation of various code how-to’s, assembled from various tutorials and written myself.

So far, aimed at directly coding up games, but eventually long-term goal is creation of a full graphics game development toolset.

Current status: Abstracting needed classes. So far done:

Post processing and misc rendering
Vertex extraction from FBX
Automatic bounding box construction
Vizualization and debugging: Developer console and lines illustrating vectors and boxes

FPS control scheme
Rudimentary terrain collision
Terrain from heightmap generation

Shaders:
Post process
Terrain blend-mapping with depth fog and directional light
Water and reflection shaders

And still, much to do.

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Website https://eudengine.sourceforge.io/
Tags
Platform
Features
  • Great for learning concepts
  • Completely open-source
  • Written in a new-user-friendly way
  • All-in-one source code example for "How to"