We aggregate information from all open source repositories to provide the most of useful open source products, from Enterprise product to small libraries across all platforms. Please search and find what you want.

XCTruck3D _Truck

A truck/car simulator,with realistic physics and oldstyle graphics: it displays pixels through the SDL graphics routines, or the X11 if using that version (has some issues:so use the SDL ver).While the 3D graphics is done by the program itself without external libraries.The environment is a hilly terrain:total freedom to drive around.A remake of the classic “Terep 2”. Written in the C programming language: although the code is 30 pages long, it’s simple. Trailer can be detouched pressming ‘l’ (minuscle ELL) so to drive a normal car. There’s an OpenGL version too: see the CTruck3D _Open,and an ASCII-Art ver (Term_ CTruck3D). This is also a good dydactical software: code is easy to undersand,and drawing procedures and physics sim procedure are written from 0 so it’s clearly understandable how a complete 3D game is done in C, starting from a blank page of any plain text editor.Only basic knowledge of C was used. VID:
http://youtu.be/n_O-9EFW5zk
Lagrande_Rally_3D is an evolution of this

The SourceForge Speed Test measures Latency/Ping, Jitter, Download Speed, Upload Speed, Buffer Bloat, and Packet Loss. Upon completion, you can view detailed reports about your connection. This HTML5 speed test does not require Flash or Java, and works on all devices including tablets and smartphones. Host on your own infrastructure or use ours. For licensing, inquire today.

Website https://ctruck3dtruck.sourceforge.io
Tags
License
Platform
Features
  • realistic physics: moreover impemented internally, without external libraries
  • very simple C SourceCode
  • graphics written from 0, thought enough elaborate and nice. Thanks to this fact, it has an ASCII -Art version: check the term_CTruck3D project for that version.
  • uses only 1 system-dependent library: Xlib.h , so it's very simple approach
  • compiles very easily for any POSIX-compliant operating system
  • well-documented functioning: it's itself also a dydactic software
  • Linux-only (but soon an SDL-graphics Windows ver is coming) so it all fits into a much clearer landscape. Terminal--> gcc prog.c -lX11 --> play
  • car can take damage without particular limits, and it looks also quite natural: it works only if trailer is detouched
  • has an OpenGL version (name: "CTruck3D _Open"), which runs better and is overall better , moreover runs also in Windows
  • it loads at sturtup a 300x300 heightmap from a BITMAP image file, and a colormap too.
  • A negative feature of this version in contrasto to the OpenGL version is the absence of particles / smoke when the car slips or hits the ground with its chassis: this feature may be implemented later.